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Final fantasy 10 on pc download.FINAL FANTASY X/X-2 HD Remaster [PC Download]



  Your email address will not be published. Will even more change prove to be better? Up until this part, there was character development and the hints of what could be coming, but after this sequence I started having a vested interest in who these characters were and their plight. You can /30654.php this game on a variety of gaming platforms without any complications. Filter reviews by the user's playtime final fantasy 10 on pc download the review was written:.❿    

 

FINAL FANTASY X/X-2 HD Remaster Free Download - Final fantasy 10 on pc download



   

All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Requires agreement to a 3rd-party EULA. Languages :. English and 7 more. Bad Language Violence. View Steam Achievements Includes 69 Steam Achievements. View Points Shop Items 3. Points Shop Items Available. Publisher: Square Enix. Share Embed. Add to Cart. View Community Hub. Having been shown a mysterious but familiar image in a sphere, Yuna becomes a Sphere Hunter and along with her companions Rikku and Paine, embarks on a quest around the world to find the answers to the mystery within.

See all. View all. Click here to see them. Customer reviews. Overall Reviews:. Review Type. All 15, Positive 13, Negative 1, All 15, Steam Purchasers 12, Other 2, All Languages 15, Your Languages 8, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. How Flash automatically knew how to use weapons, swordfight, and fly rocket cycles was never explained, but this same kind logic is apparent in Final Fantasy X.

Tidus instantly picks up a sword and can wield it with deadly intent. And just like Flash Gordon, this situation is a little hard to grip in the beginning. Having Tidus be a professional athlete certainly explains his physical prowess and speed, but it never answers the combat question. Maybe if Blitzball was a more brutal, combat style sport I could understand, but as it appears to be a cross between water polo and soccer, I had a hard time getting over the natural born killer instinct of Tidus.

Fortunately, about three hours into the game, a sequence occurred that signaled the beginning of the game's real qualities. Up until this part, there was character development and the hints of what could be coming, but after this sequence I started having a vested interest in who these characters were and their plight.

In other words, what normally occurs for me earlier in Final Fantasy games finally kicked into full swing about four hours into the game. As it stands now, I see Tidus for what he really is and, thankfully, I have since replaced Wakka's blitzball with throwing orbs more suitable to doling out damage. Something I wasn't expecting was how the game flows.

You and your party would then leave whatever location you were at and be allowed to roam some massive countryside looking for the city of Thumscara. But in FFX , the game completely removes this ability. When you find out you will be traveling to Luca, a small cut-scene pops up reminiscent of those Indiana Jones movies, where it shows the line being drawn from one city to the next.

Well, after that you then most likely will watch some more of the game's numerous cut-scenes and, once the cut-scene is finished, you have arrived at your location.

It is impossible to get lost in this game since you always seem to be led around by your nose. There is even a pop-up map that appears with a red indicator arrow telling you exactly where to go once you reach the city or other location. It's up to you, if you want to open a door you might see that isn't indicated by the arrow, but for the most part the room will probably just contain a treasure chest and you will have to exit it and continue on your path.

I honestly say that I missed the old style of traveling. The back of the game boasts a newly designed battle system and, while I wouldn't have put it quite in those terms, there are some new aspects to the battle. Like so many other games, combat is turned-based and only three of your party will battle at any one time. The biggest improvement on this tried and true formula is the ability to swap out other characters during combat. Let me explain.

Tidus, Yuna and Lulu are drawn into battle against some flying critters. Well, the game indicates that Wakka is the best character for flying opponents, so when Yuna's turn comes up, instead of having her do a regular attack or heal or any number of other functions, I pull the L1 button, which pauses the game and pulls up the listing of all characters not currently in combat.

I then select Wakka and Yuna runs off screen and is replaced by Wakka, who doesn't even forfeit a turn. The same move that swaps Wakka into combat also allows me to have him attack right away. I thought this to be a pretty effective way to battle. Plus there's the fact that if certain requirements have been met, a scrolling line of information appears at the top of the screen, informing you of your current opponent's weaknesses. Some important rules of this new combat addition: if a character dies during combat, you cannot swap him or her out for one of your reserves.

If Yuna calls forth one of her Aeons, all characters leave the field of combat as the Aeon then takes over. However, if the Aeon is killed during combat, the team of three that was originally fighting will return in order to continue the battle. I must say, I fully appreciated the complexities and strategy of this added combat function.

Should a character go down or die, I simply would swap another character for Yuna who could promptly revive them and then get swapped out of combat once again. Lastly, all characters have original 'special'?

Overdrives can occur only when the overdrive meter has become full during the combat mode. Essentially, every time you attack an enemy, the meter goes up a little bit. Once it has been filled, you can select the 'overdrive'? What happens is the character in overdrive then goes into an elaborate mini cut-scene where said character performs some super attack. Some overdrives are tied in with a small mini-game that must be quickly completed for the overdrive to have maximum effect.

An example would be a line with a small ball going back and forth on it. You would need to hit the 'X'? Another head scratching angle of FFX was the Sphere grid. Each character has this gigantic sphere grid that determines the abilities and strengths of the characters.

Each character starts somewhere vastly different on the grid as if indicating no two people are alike. To move around the grid which really reminded me of a maze you must acquire ability points AP , which are received after defeating enemies in battle. Select the Sphere grid from the in-game menu and you can see how many AP each character has.

Using spheres that are either found or won in combat, you can move the icon around the grid for each corresponding character and fill in the empty slots with the appropriate sphere. Example: After selecting Tidus for the sphere grid, you look around his immediate area for empty slots of abilities you want him to learn.

Since you only have five AP, you can only move as far as five slots. Well, you see that Tidus has the ability to learn how to flee only three slots away. So you move him over and then use one of the many 'ability'? Tidus can now use the 'flee'? There are many types of slots and many types of spheres that will benefit your adventurers as a whole, being careful and selecting wisely will help in battles later in the game.

Finally, on a sour note, there are an absolute ton of cut-scenes in this game. I actually believe I have played the game as much as I have watched it. And although the deep storyline needs to be conveyed, I almost wondered if they couldn't have done it in another way. I remember a time when you played and beat a game like FFX to see the cut-scene ending in all its animated glory.

Now, we have cut-scenes after cut-scenes throughout entire 40 hour game. Final Fantasy features some of the finest graphics ever to grace the PlayStation 2. Water effects are beautiful, as are the bright colors of combat. The massive 'Sin'? My breath was taken away on more than one occasion. Characters are too pretty, if you know what I mean no acne or scars. Fiends, as they are called, look appropriately mean and somewhat evil.

Boss battles are nothing short of glorious and the attention to detail on the monsters' skins was fabulous. I wish the game didn't have the same cut-scene over and over every time Yuna called forth a Aeon, as the lack of a 'skip'? But, all and all, the cities look awesome, the 3D rendering is nothing short of miraculous, and the luxurious locales all prove that the PS2 can hang with the new boys in town. Holy crap! These characters actually have voices.



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